Prof. Kaoru Sumi
(Future University Hakodate,Japan)
Abstract:
Intelligent interactions using Artificial Intelligence and remote interactions in which humans act as artifacts, such as avatars, in virtual spaces are becoming more familiar to the public. I believe that it is important to use emotions for intelligent interaction so that I will discuss the possibility of human-agent interaction and human-robot interaction using emotions by introducing several research cases. I will discuss persuasive technology that systems can utilize to influence human behavior, along with impressions and applications of facial expressions and gestures [1]. Then I will introduce a game-based story generation system [2] that automatically generates a script in real time from the emotions and actions of a player in a virtual space. Finally, I will discuss the potential of virtual agents and robots[3][4] that interact with other users in virtual or real space.
[1] Kaoru Sumi and Mizue Nagata: Evaluating a Virtual Agent as Persuasive Technology, Psychology of Persuasion, Janos Csapó and Andor Magyar eds., Nova Science Publishers (2010).
[2] Kaoru Sumi & Shusuke Sato: Experiences of Game-Based Learning and Reviewing History of the Experience Using Player's Emotions, Frontiers in Artificial Intelligence (2022).
[3] Rio Harada, Kaoru Sumi. Persuasive Technology Through Behavior and Emotion with Pet-Type Artifacts. In: Baghaei, N., Ali, R., Win, K., Oyibo, K. (eds) Persuasive Technology. PERSUASIVE 2024. Lecture Notes in Computer Science, vol 14636. Springer, Cham(2024). https://doi.org/10.1007/978-3-031-58226-4_12
[4] Ahmed Salem and Kaoru Sumi: Psychophysiological Correlates of Embarrassment Emotion: A Comparative Study Between Shy Males and Females, The 1st IEEE International Workshop on Interactive Systems, Affective Computing Technologies and Applications (ISAC 2024), The 48th IEEE International Conference on Computers, Software, and Applications (COMPSAC 2024), Osaka, (2024.7). To appear